From CNY 686M (≈ $97M) in 2023 to CNY 5.72B (≈ $796M) in 2025, per the accounts filed by COL Group — inside the economics of a coin-based vertical drama app
ReelShort's revenue, as reported in the accounts filed by COL Group (300364.SZ):
A separate measure circulates: consumers spent $1.2B in ReelShort in 2025, according to Appfigures (reported by TechCrunch on 23 January 2026). That is gross spending through the app stores, before commissions. It is neither revenue, nor a run rate, nor a cumulative total.
The acceleration is driven by compounding network effects: more revenue funds more content, which attracts more users, which generates more coin purchases. ReelShort consistently ranks in the top 10 US entertainment downloads, indicating that user acquisition machinery is operating at full capacity.
Sources: COL Group filings (revenue and net result, 2023 to Q1 2026); Appfigures via TechCrunch (2025 consumer spending); Media Partners Asia (2026 projection). Yuan figures converted at the annual average rate (Federal Reserve G.5A: 7.1957 CNY/USD in 2024, 7.1875 in 2025; Q1 2026: 6.93, OECD).
ReelShort runs a coin-based in-app purchase model borrowed from mobile gaming economics:
The model is deliberately designed around impulse purchases. Cliffhangers are engineered at episode 8–10, the exact point where free episodes end. The psychological trigger of needing to know what happens next drives conversion rates that traditional subscription models cannot match.
An estimated 90% of ReelShort's revenue comes from the United States. This concentration is both a strength and a vulnerability:
ReelShort is beginning expansion into MENA and Southeast Asia, but these markets contribute marginally to revenue. DramaBox's 84-market strategy provides a useful contrast: lower per-user revenue but significantly lower geographic risk. And the American premium itself is eroding: US revenue per download fell to $3.40 in July 2026, half its January 2026 level, while the US share of global short-drama in-app revenue slid from 60% in 2024 to 49% in Q1 2025 and 37% in Q1 2026 (Sensor Tower, App Store and Google Play in-app purchases, advertising and web payments excluded), with Europe growing 88% year over year.
ReelShort's user metrics paint a picture of high-velocity mobile entertainment:
The marketing-heavy model explains why the profit stays so thin: a net profit of CNY 56.7M (≈ $7.9M) in 2024, a net loss of CNY 85.8M (≈ $11.9M) in 2025, and $40M of net income on $1.05B of 2026 revenue in the MPA projection. With UA spend at $500M–$900M and production costs above $100M, the margin compression is significant despite the headline revenue figure.
Crazy Maple Studio is ReelShort's parent company, operating with a Chinese/US dual presence. The company was founded in the Bay Area with Chinese capital backing. ReelShort is their primary revenue product, though the company also operates other entertainment apps. Key facts:
The critical questions for ReelShort's trajectory:
For the complete financial analysis of ReelShort and 65+ competitors, see the Vertical Invasion 2026 intelligence report.
Full ReelShort P&L model with 65 company profiles and competitive intelligence.
Vertical Invasion 2026 →CNY 5.72B (≈ $796M) of revenue in 2025, according to the accounts filed by COL Group, up 96.6% in yuan from CNY 2.91B (≈ $404M) in 2024 and CNY 686M (≈ $97M) in 2023. Q1 2026 came in at CNY 1.57B (≈ $227M). Consumers spent $1.2B in the app in 2025 (Appfigures) — gross spending before store commissions, not revenue.
Thinly, and not every year. COL Group filings show a net profit of CNY 56.7M (≈ $7.9M) in 2024 and a net loss of CNY 85.8M (≈ $11.9M) in 2025. A Media Partners Asia projection gives $1.05B of 2026 revenue, about $63M of EBITDA and $40M of net income. That 3.8% net margin is a distributor’s margin, not a publisher’s — user acquisition still runs 5–9x the production budget. DramaBox reported $10M of net profit on $323M of revenue in 2024 but has published no 2025 bottom line.
ReelShort is Crazy Maple Studio's primary product. The accounts filed by COL Group show CNY 5.72B (≈ $796M) of revenue in 2025 and CNY 2.91B (≈ $404M) in 2024.
Marketing is estimated at 5–9x production budget. A typical series costs $100K–$300K to produce but requires $500K–$2.7M in user acquisition to monetize.
Speculation exists but no confirmed plans as of 2026. Revenue near $800M in 2025 and a projected return to profit in 2026 make it a plausible candidate, but a 3.8% projected net margin and the Chinese-US dual structure add complexity.